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Hello, I'm Shubham Kumar Maurya,
a London-based Environment Artist specialising in Virtual Reality.
I'm a graduate of Masters in Virtual and Augmented Reality at Goldsmiths, University of London.
I have a strong inclination towards visual arts & storytelling; and I love filmmaking.
I focus on a better overall experience along with efficient problem-solving.
Focusing on designing and coding Virtual Reality experiences, and learning two of the major game engines Unity3D and Unreal Engine.
Relevant courses:
In my undergrad I learned the core concepts of Computer Science and how to use them to solve problems.
Relevant courses:
Curated videos showcasing my work and skills.
The idea of visual story telling is very important to me. There are lots of factors that need to work coherently to convey the idea.
I aspire to be meticulous so I can make it possible. I take an artistic approach to designing such experiences, keeping in mind the colour theory, composition, and post-processing to produce a beautiful looking environment.
The level of immersion depends on a lot of factors, but to me the most important of them all is a good environment design. I can use tools such as Unreal Engine 5, Unity, and Blender to design a environment or game level in 3D.
I use Unity 3D as my primary choice of development engine when it comes to Virtual Reality content.
I use Blender to create assets for the scene if necessary. I do NOT work on characters, but I do like to create 3D props and populate the scene using them.
A Virtual Reality application built using Unity3D and Cinema4D that takes a gentler, friendlier, and more easy-going progressive approach for treating Arachnophobia (the fear of spiders).
Project LinkMy Master's Final Project - A VR game that features IK body with physicalised hands (tracked using Oculus SDK), aiming to improve embodiment. (Unity) — Meta Quest 2 (VR)
Project LinkBuilt a physics-based blackhole using Blueprints that utilizes vector maths at its core to attract objects. There can be multiple Blackhole blueprints in the scene as well, interacting with the objects simultaneously.
Project LinkThis project focuses on implementing a full-body first-person parkour movement system that can be used as the core movement system for future games.
Project LinkAR group project - Find hidden objects in the AR crime scene.
Project LinkThis application allows you to immerse yourself in a virtual kitchen and customise the wood, ceramic, and knob handles giving you to ability to see what it'll look like before you purcase the particular item.
Project LinkA VR group project where I handled the coding/scripting part and achieved to build this game where the user is required to throw balls at the aliens (new ball keeps spawning every 5 seconds), and whenever the player hits an alien it falls down and gets destroyed. Every 20 seconds 3 new aliens will keep spawning.
Project LinkWe have used Unity Engine to generate the buildings, roads, and treeswhich is capable of handling the 3D procedural model with help of LSystem model.
Project Link