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WEB-VR PORTFOLIO

About Me

I wanna create amazing experiences.

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Introduction

Hello, I'm Shubham Kumar Maurya,
a London-based Environment Artist specialising in Virtual Reality.

I'm a graduate of Masters in Virtual and Augmented Reality at Goldsmiths, University of London.
I have a strong inclination towards visual arts & storytelling; and I love filmmaking.
I focus on a better overall experience along with efficient problem-solving.

Education

Goldsmiths, University of London (MSc) Masters in Virtual & Augmented Reality
Sept 2021 - Sept 2022

Focusing on designing and coding Virtual Reality experiences, and learning two of the major game engines Unity3D and Unreal Engine.
Relevant courses:

  • Virtual Reality (Unity3D)
  • Augmented & Mixed Reality (Unity3D)
  • Game Design & Game Analytics (Unreal Engine)
  • Programming For Game Engines (Unreal Engine)
Kalinga Institute of Industrial Technology, Bhubaneswar (India) (B.Tech.) Bachelors of Technology in Computer Science & Engineering
July 2017 - June 2021

In my undergrad I learned the core concepts of Computer Science and how to use them to solve problems.
Relevant courses:

  • Programming in C/C++
  • Data Structures & Algorithms
  • Mathematics & Automata Theory
  • Computer Networks
  • Operating Systems

Technical Skills






Showreels

Curated videos showcasing my work and skills.

Expertise

I focus on crafting immersive Virtual Reality experiences,
and level designs for 3D games.

The idea of visual story telling is very important to me. There are lots of factors that need to work coherently to convey the idea.
I aspire to be meticulous so I can make it possible. I take an artistic approach to designing such experiences, keeping in mind the colour theory, composition, and post-processing to produce a beautiful looking environment.

  • Environment / Level Design

    The level of immersion depends on a lot of factors, but to me the most important of them all is a good environment design. I can use tools such as Unreal Engine 5, Unity, and Blender to design a environment or game level in 3D.

  • Virtual Reality Development

    I use Unity 3D as my primary choice of development engine when it comes to Virtual Reality content.

  • 3D Modeling

    I use Blender to create assets for the scene if necessary. I do NOT work on characters, but I do like to create 3D props and populate the scene using them.

Works

A selection of recent projects I have worked on.

SpideyVR

A Friendly Arachnophobia Therapy (Unity3D)

Demo video

A Virtual Reality application built using Unity3D and Cinema4D that takes a gentler, friendlier, and more easy-going progressive approach for treating Arachnophobia (the fear of spiders).

Project Link
HAND-TRACKED VIRTUAL BODY

A VR game that features IK body with physicalised hands (tracked using Oculus SDK).

Demo video

My Master's Final Project - A VR game that features IK body with physicalised hands (tracked using Oculus SDK), aiming to improve embodiment. (Unity) — Meta Quest 2 (VR)

Project Link
BLACKHOLE DEMO - Unreal Engine

A physics-based blackhole using Blueprints that utilizes vector maths at its core to attract objects.

Demo video

Built a physics-based blackhole using Blueprints that utilizes vector maths at its core to attract objects. There can be multiple Blackhole blueprints in the scene as well, interacting with the objects simultaneously.

Project Link
Parkour Movement character controller

A full-body first-person parkour movement system that can be used as the core movement system. (Unreal Engine 4.27)

Demo video

This project focuses on implementing a full-body first-person parkour movement system that can be used as the core movement system for future games.

Project Link
Sherlock AR

A Day Out With Sherlock Holmes (Unity 3D)

Demo video

AR group project - Find hidden objects in the AR crime scene.

Project Link
VR Kitchen Customization

Immerse yourself in a virtual kitchen and customise the material of wood, ceramic, and knob handles (Unity 3D)

Demo video

This application allows you to immerse yourself in a virtual kitchen and customise the wood, ceramic, and knob handles giving you to ability to see what it'll look like before you purcase the particular item.

Project Link
Alien VR

A fun easy game where you throw balls at aliens to destroy them. (Unity 3D)

Demo video

A VR group project where I handled the coding/scripting part and achieved to build this game where the user is required to throw balls at the aliens (new ball keeps spawning every 5 seconds), and whenever the player hits an alien it falls down and gets destroyed. Every 20 seconds 3 new aliens will keep spawning.

Project Link
Procedural City Generator

Procedural City Generator using L-System (Unity 3D)

Demo video

We have used Unity Engine to generate the buildings, roads, and treeswhich is capable of handling the 3D procedural model with help of LSystem model.

Project Link